Date: January 30, 2023
Note: This is specifically for versions GameMaker 2022.5.0.8 and above, due to the following code relying on Time Sources. I’ll admit, I have personally never needed a frame counter in my projects, especially given that I mostly focus on library-related work. That said, the thought does cross my mind from time to time. In the … Read More

Date: January 16, 2022
I’m writing this guide as I’ve noticed that there’s not a lot of up-to-date reading material that covers a good way of saving/loading important data. You can find videos of it online, but I prefer to scroll through webpages myself and study the material. The main topic we’re covering of course is saving/loading data from … Read More
Date: August 28, 2021
GameMaker offers a lot of powerful functions and flexibility for many of our needs. However, some of these functions are done in a sort of black box state. While many of GameMakers own functions/systems are genuinely fine, the problem becomes very apparent in the long run. More so when you start to build a very … Read More